๐Ÿ“ฆ Collect & Chest

Harvest dock, standing upkeep, and daily login reward

Most of the game runs on the harvest dock at the bottom of the dashboard. Producer buildings bank materials while you are away. Tap ๐Ÿ“ฆ to collect everything ready, or tap ๐Ÿ’ต / ๐Ÿค for tax bonus and influence. Research and building live in Manage.

Harvest dock
  • ๐Ÿ“ฆ Materials: drains every ready producer (quarry, mill, farm, and later ages).
  • ๐Ÿ’ต Taxes: unlocks with Writing. A bonus on top of automatic tax settle each turn.
  • ๐Ÿค Influence: banks over time. Spend it to settle the map, rush builds, change the budget, or move your capital.
  • Banks have caps. Influence stops collecting when you are at the cap (raise the cap by leveling up).
Food pantry

Your people eat about 1 ๐Ÿฅฉ per 10,000 citizens each play turn (plus a little for some early army units). Demand is capped so a full farm build at your age can cover the bill if you keep collecting. An empty pantry costs a little happiness (not deaths). Offline catch-up turns do not eat food.

Standing material upkeep

Every play turn also burns other materials for running the nation. Build the matching producer and Collect often enough to break even. Tap the Resources tile to flip stockpiles into rates (net +/โˆ’N/hr). When use beats make, a ๐Ÿฆ‰ owl appears on the harvest dock with tips (make vs use, and about how many more buildings to build). Building ๐Ÿ›ˆ details also show +N/hr each for producers.

  • ๐Ÿฅฉ Food: people (and some army). Empty โ†’ happiness drops. Make with ๐ŸŒฝ farms.
  • ๐Ÿชจ Stone / ๐Ÿชต wood: cities, culture/faith sites, wonders (civic upkeep). Empty โ†’ land growth slows. Make with โ› quarries / ๐Ÿชš lumber mills.
  • ๐Ÿ”ฉ Steel: transport network (rail, port, air, space). Empty โ†’ logistics weaker. Make with ๐Ÿญ factories.
  • ๐Ÿ›ข Oil (and later some ๐Ÿงช bio fuel): energy for industry and transport buildings. Empty โ†’ factory / refinery / AutoFacto Collect slows. Make with ๐Ÿ—ผ oil wells (and โš—๏ธ biolabs). Wells and biolabs still Collect even when the tank is dry so you can refill.
  • ๐Ÿฅค Plastic: industry footprint (factories, refineries, airports, spaceports). Empty โ†’ tax income softens. Make with โ›ฝ๏ธ refineries (they need energy/oil to Collect at full rate).
  • ๐Ÿ‘พ Nano bots: AutoFactos and nano units. Empty โ†’ build and train take longer. Make with ๐Ÿค– AutoFacto.

Demand for each material is clamped to what a full producer build at your age can pay if you Collect on cadence, so late-game nations are not permanently bankrupt. Max producers + steady Collect can cover; skip Collect and the stockpile drains. Catch-up / offline system turns do not burn these sinks.

Daily chest

The ๐Ÿ—ƒ๏ธ chest appears on the harvest dock once per day. Claim it for materials, XP, and a streak multiplier that grows when you return. Tap it whenever it glows, even during early tutorials.